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Modloader Version - Incompatible with forge
Forge Version
[INFO]
Latest version - Gulliver v0.13.6 for Minecraft 1.5.2!
New features:
- More Little Blocks support! Use Little Workbenches, Furnaces, and Doors!
- Potion Tiers! Ensmallening II makes you Little-Block size!
- Giant players (in Survival) will break and fall through Glass/Ice/Glowstone blocks! Sneak or add solid "support" blocks next to them!
Doesn't quite work with Smart Moving, Player API, More Player Models, and more!
Back up your minecraft.jar and world files before trying Gulliver v0.13.6! You have been warned!!
Gulliver Forged v0.13.6 uses Forge build 7.8.0.684, it will not work with later Forge builds.
Gulliver (or Gulliver Forged) need to be installed into your minecraft.jar, not the mods folder.
Also, if you want to install Optifine, install Gulliver after Optifine!
What it does
From the outside, it looks just like plain vanilla Minecraft. There are no new blocks, items, entities or biomes - just two Potion effects.
But with Gulliver installed, you now have the ability to change your own size or the sizes of mobs & NPCs!
The world works differently when you and mobs change size. See what happens!
Starter tips for tiny players:
- Watch your step
- Hold Shift or sprint to jump 1 Block high
- Some Blocks are climbable!
- Hold Paper to glide, Slime Ball to climb, or Lily Pad to raft
- Hold an Item for greater reach, attack power and digging speed
- Hold something pointy (like a Stick or Sword) to pry open Chests or Doors
- Try the Fishing Rod grappling hook
- Beware of Cats & Spiders!
- Watch your step - falling hurts!
- Hold Shift to jump higher
- Try punching Blocks or Mobs empty-handed
- Step or jump on Mobs to hurt them (or else hold Shift to sneak over them)
- Right-click drops empty-handed (or holding a Bucket) to pick them up!
- Right-click Mobs empty-handed to pick them up!
Then use left-click to throw them, 'Q' to toss them, right-click to place them, or 'V' to set 'em on your shoulder!
How to Change Size
Resizing Potions
Brewing recipe:
Resizing Potions
Brewing recipe:
- Add Nether Wart to Water Bottle to make Awkward Potion.
- Add Red Mushroom to make Potion of Embiggening, or else:
Add Brown Mushroom to make Potion of Ensmallening.
Resizing Dyes
Having a stack of Cyan Dye in your inventory will make you half your size, and a stack of Magenta Dye will make you twice your size. You can have multiple stacks of dye to apply the resizing multiple times, so 3 stacks of Cyan Dye will make you 1/8 size, and 3 stacks of Magenta Dye will make you 8 size. Applying dyes to Sheep and tame Wolves' collars will resize them too.
If you don't want to allow Dye-based resizing on a server, set the server.properties option "enable-dye-resizing" to "false".
If you don't want it in singleplayer, use this option in %appdata%\.minecraft\config\mod_Gulliver.cfg:
Having a stack of Cyan Dye in your inventory will make you half your size, and a stack of Magenta Dye will make you twice your size. You can have multiple stacks of dye to apply the resizing multiple times, so 3 stacks of Cyan Dye will make you 1/8 size, and 3 stacks of Magenta Dye will make you 8 size. Applying dyes to Sheep and tame Wolves' collars will resize them too.
If you don't want to allow Dye-based resizing on a server, set the server.properties option "enable-dye-resizing" to "false".
If you don't want it in singleplayer, use this option in %appdata%\.minecraft\config\mod_Gulliver.cfg:
g_dyeResizingEnabled=0
Resizing Keys
Note: This requires both "Cheat Mode" (or Op permission on a server) and Creative Mode to work.
You can adjust your size by pressing the 'R' key to double your current size and the 'F' key to halve your current size. (Size limits are 1/8 for smallest and 8 for largest.)
If you hold a Stick and point it at a mob, then the 'R' & 'F' size changes will apply to the mob you are pointing at.
The player or mob will stay that size unless affected by a resizing Potion or Dye.
Resizing Commands (advanced)
Note: This requires "Cheat Mode" (or Op permission on a server.)
Use the /basesize command to directly set your base size. This is normal size:
You can even give an "actual" size, like so:
You'll keep that size unless affected by a resizing Potion or Dye.
Configuration Options
If you want to start a new world at a particular size, like for doing a survival challenge, change theg_basePlayerSize option in %appdata%\.minecraft\config\mod_Gulliver.cfg. To start new worlds at 1/8 scale, use this:
Note: This requires both "Cheat Mode" (or Op permission on a server) and Creative Mode to work.
You can adjust your size by pressing the 'R' key to double your current size and the 'F' key to halve your current size. (Size limits are 1/8 for smallest and 8 for largest.)
If you hold a Stick and point it at a mob, then the 'R' & 'F' size changes will apply to the mob you are pointing at.
The player or mob will stay that size unless affected by a resizing Potion or Dye.
Resizing Commands (advanced)
Note: This requires "Cheat Mode" (or Op permission on a server.)
Use the /basesize command to directly set your base size. This is normal size:
/basesize 1.0
This is 1/4 normal size:/basesize 0.25This is 3x normal size:
/basesize 3.0Base size limits are 0.125 for smallest and 8 for largest.
You can even give an "actual" size, like so:
/basesize 200cm
/basesize 5ft4in
You'll keep that size unless affected by a resizing Potion or Dye.
Configuration Options
If you want to start a new world at a particular size, like for doing a survival challenge, change theg_basePlayerSize option in %appdata%\.minecraft\config\mod_Gulliver.cfg. To start new worlds at 1/8 scale, use this:
g_basePlayerSize=0.125
Mechanics
(How Things Work When Resized)
So, what difference does changing size make?
Ensmallened players:
Tiny players can ride larger entities by right-clicking on them while holding String. This includes larger players in Multiplayer! Dismount by right-clicking while holding String or Paper, or right-clicking empty-handed on the ride, or by pressing the Shoulder key 'V'.
Hold on tight by holding String or a Slime Ball! Otherwise you'll be knocked off if you get hurt while riding, or if the ride falls more than a certain distance!
Leave feedback on what you think, or any other suggestions for how Minecraft could work differently when you're tiny/huge. Or even just tell about something fun that you did with Gulliver; I like hearing about the different ways people use the mod
Also try out the Server if you can, this mod is even more fun when you caninflict it on share it with your friends
Note that clients will also need to have Gulliver to be able to connect to the server, and should try to use the same version of Gulliver as the server.
(How Things Work When Resized)
So, what difference does changing size make?
Ensmallened players:
- have shorter reach for using/hitting blocks
- take longer to travel the same distance as a regular-size player, and also need to jump more
- don't jump as high (but can hold Shift or sprint to jump up a block)
- have to hit blocks longer to break them - even flowers and torches
- do less damage when attacking
- get hurt more when attacked
- can get stepped on by larger players or mobs
- don't activate Stone Pressure Plates (but do activate Wood or Gold ones)
- have trouble fighting moving water currents (but they can claw along the side/bottom of a stream)
- take longer to eat or drink
- are more vulnerable to Poison effects
- get hurt by Roses but not Cactus
- will slowly drown in rain if extra-tiny (1/8-scale)
- may need to hold something pointy (e.g. Stick, Sword, Hoe) to open Doors, Trapdoors, Gates and Chests, and to activate Buttons and Levers
- ...
- can do cool new stuff with some Items - hold Paper to glide through the air, Lily Pad to raft across water, Slime Ball to climb walls, right-click mobs with String to ride them, and use the Fishing Rod as a grappling hook
- can climb some kinds of blocks, like Leaves, Grass, Gravel, Cloth, Cactus, Cake, and more
- can climb free-hanging Vines - hold down Shift and keep jumping
- can walk under upside-down half-slabs and through other small spaces
- don't activate Tripwire - but they can climb and walk on it
- get ignored by normal-size mobs (unless you attack them) except for NPCs, Golems, Ocelots, Spiders, and Silverfish
- wear out tools less quickly
- get more benefit from eating food
- get more XP from killing larger creatures
- suffer less damage from falls
- get more benefit from Regen effects
- can double-up on Beds in multiplayer
- ...
- have longer reach
- can travel great distances with less exhaustion, and step up 2-block high inclines without jumping
- jump higher than usual (and can hold Shift to jump even higher)
- break blocks with fewer hits
- can punch and break multiple blocks at once (in Survival)
- do more damage when attacking
- can walk, jump or fall on smaller mobs or players to "squish" them (or else sneak to not hurt them)
- get hurt less when attacked
- take less time to eat or drink
- are less vulnerable to Poison effects
- can "press" Wood or Stone Pressure Plates like they're Buttons
- can pick up and place, toss, or throw smaller entities (right-click to pick up or set down, 'Q' to toss, left-click to throw)
- don't get hurt by Cactus
- can walk through Leaves
- can pick up dropped items by right-clicking them empty-handed or while holding a Bucket
- ...
- need wider gaps to walk through (forests and caves are a pain)
- can't punch entities or break/use blocks through narrow (1-block-wide) gaps
- wear out tools more quickly
- get less benefit from food
- get less XP from killing smaller creatures
- suffer more fall damage, and may break blocks when they land (in Survival)
- can't sleep in Beds
- can't ride Boats or Minecarts (or smaller Saddled Pigs)
- get less benefit from Regen effects
- don't auto-pickup nearby dropped Items - need to right-click on them
Tiny players can ride larger entities by right-clicking on them while holding String. This includes larger players in Multiplayer! Dismount by right-clicking while holding String or Paper, or right-clicking empty-handed on the ride, or by pressing the Shoulder key 'V'.
Hold on tight by holding String or a Slime Ball! Otherwise you'll be knocked off if you get hurt while riding, or if the ride falls more than a certain distance!
Leave feedback on what you think, or any other suggestions for how Minecraft could work differently when you're tiny/huge. Or even just tell about something fun that you did with Gulliver; I like hearing about the different ways people use the mod
Also try out the Server if you can, this mod is even more fun when you can
How to Install Mods (Manually):
You will need to know how to install mods into Minecraft. Gulliver depends on ModLoader, so you will need to grab the zip for it as well. If you have no other mods installed, you can follow the Installing Modsinstructions on the Minecraft Wiki to install first ModLoader and then Gulliver. (Before you install, please readCautions about Using Mods and the Terms at the end of this post, and back up your worlds and minecraft.jar, just in case.)
Easier Mod Installation Method (Magic Launcher):
If you don't want to mess with changing your minecraft.jar, there's a very nice launcher program for Minecraft called Magic Launcher. With it, you can setup a configuration to launch Minecraft with Gulliver activated. You won't have to touch minecraft.jar or even remove META-INF!
It's a great way to manage other mods too, and it can do some compatibility checking for you. You can set what mods are being loaded and in what order. (Gulliver should be the last item in your Mods list, unless told otherwise for a particular mod.)
Before you install, please read Cautions about Using Mods and the Terms at the end of this post, and back up your worlds, just in case.
Installing Mods with MCPatcher:
It's best if you use one of the previous two methods for installing, but if you really really want to use the HD Textures and other mods that MCPatcher provides, then follow the directions in the MCPatcher thread under "Installing other Mods".
Note that Gulliver won't be the last item in your MCPatcher Mods tab list - HD Textures, HD Fonts, Better Grass, Random Mobs, Custom Colors, and Connected Textures should all go after it; but any other mods you add should go before Gulliver in the list. (Please note that the MCPatcher mods may not be fully compatible with Gulliver.)
If you have ever used MCPatcher in the past or plan to use it to install Gulliver, force-update your Minecraft to get a clean minecraft.jar before you start installing any mods.
Before you install, please read Cautions about Using Mods and the Terms at the end of this post, and back up your worlds, just in case.
Installing Gulliver and Optifine:
First install ModLoader, then Optifine, then Gulliver last. Any other order will give you trouble.
Installing Gulliver Forged and Optifine:
First install Forge, then Optifine, then Gulliver Forged last. Any other order will give you trouble.
You will need to know how to install mods into Minecraft. Gulliver depends on ModLoader, so you will need to grab the zip for it as well. If you have no other mods installed, you can follow the Installing Modsinstructions on the Minecraft Wiki to install first ModLoader and then Gulliver. (Before you install, please readCautions about Using Mods and the Terms at the end of this post, and back up your worlds and minecraft.jar, just in case.)
Easier Mod Installation Method (Magic Launcher):
If you don't want to mess with changing your minecraft.jar, there's a very nice launcher program for Minecraft called Magic Launcher. With it, you can setup a configuration to launch Minecraft with Gulliver activated. You won't have to touch minecraft.jar or even remove META-INF!
It's a great way to manage other mods too, and it can do some compatibility checking for you. You can set what mods are being loaded and in what order. (Gulliver should be the last item in your Mods list, unless told otherwise for a particular mod.)
Before you install, please read Cautions about Using Mods and the Terms at the end of this post, and back up your worlds, just in case.
Installing Mods with MCPatcher:
It's best if you use one of the previous two methods for installing, but if you really really want to use the HD Textures and other mods that MCPatcher provides, then follow the directions in the MCPatcher thread under "Installing other Mods".
Note that Gulliver won't be the last item in your MCPatcher Mods tab list - HD Textures, HD Fonts, Better Grass, Random Mobs, Custom Colors, and Connected Textures should all go after it; but any other mods you add should go before Gulliver in the list. (Please note that the MCPatcher mods may not be fully compatible with Gulliver.)
If you have ever used MCPatcher in the past or plan to use it to install Gulliver, force-update your Minecraft to get a clean minecraft.jar before you start installing any mods.
Before you install, please read Cautions about Using Mods and the Terms at the end of this post, and back up your worlds, just in case.
Installing Gulliver and Optifine:
First install ModLoader, then Optifine, then Gulliver last. Any other order will give you trouble.
Installing Gulliver Forged and Optifine:
First install Forge, then Optifine, then Gulliver Forged last. Any other order will give you trouble.